Computer and video games are a key pastime and a relevant part of game culture. However, before games can be enjoyed, they must be developed and programmed. From an initial idea to the first prototype, children and young people developed new space games in two afternoon sessions. What does the hero of the story look like? Are aliens involved and what form do they take? And where does the game take place: on a planet, a space station or in the depths of outer space?
The children were accompanied by two experts from practice and science. Janina Wiegand was in charge of the game design. As a media education specialist, she introduced the children to the Bloxels program and helped with programming and technical problems. Assistant Professor Melanie Fritsch (website in German only), game culture researcher at HHU, supported the conceptual development side of the workshop with her expertise in the design of digital worlds.
What do the heroes and heroines of the stories look like? Are there aliens and what form do they take? Where do the games take place: on a planet, a space station or in the middle of space?